The GOBLIN learning experience, week 4

This week the major obstacles to be overcome were a variety of not very bright insects, and a golem. There was really no choice but to confront the insects (we tried ‘sneaking past’ them twice before it worked), but we finessed the golem by not attacking it. It actually helped us by attracting the attention Read more about The GOBLIN learning experience, week 4[…]

Things to take away from my GOBLIN course

The past 4 weeks have been wonderfully engaging and enlightning; I expect the last week to be the same. I am actually saddened that this is coming to an end! I’ve enjoyed myself immensely, and I feel that I’ll be able to take some of the concepts and ideas we’ve learned this week and apply Read more about Things to take away from my GOBLIN course[…]

Collaborative Games for the Less Than Enthusiastic Team Learner

I have been thinking a lot about implementing a team element to the third unit of my Comp I classes this semester, and I am feeling excited about it, but I am also feeling a little uncomfortable and hesitant. As a student, I never enjoyed doing group work or projects. It wasn’t so much the Read more about Collaborative Games for the Less Than Enthusiastic Team Learner[…]

Team Learning: A Halo 2 Clan Story

My first experiences of online multiplayer gaming were dominated by Halo 2. This Xbox title was the most popular game of its time in my social circles. In fact, every single one of my friends either owned or played this game at some point during high school. My favorite aspects of Halo 2 were the teams and communities that … Continue reading Team Learning: A Halo 2 Clan Story

A Brief History of GOBLIN Faculty Development

The idea for GOBLIN originates from over a year ago when I was thinking about faculty and staff trainings that I wanted to develop. At the time, I was looking to create professional development material around the idea: “What do games have to teach us about learning?” After finishing up development on similar projects, Mobile Blogging & … Continue reading A Brief History of GOBLIN Faculty Development

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure … Continue reading Announcing GOBLIN: goblin.keeganslw.net
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