Participating in GOBLIN is comprised of four main components.
GOBLIN is a role-playing adventure game that is accompanied by a vibrant narrative. In the story of GOBLIN, you are a guild initiate who is seeking full membership in the Defensive Arts Guild. On the day of your final test to achieve membership status, things go awry and you must set out to save a member of the guild and defeat their captor—a malicious GOBLIN.
Along the way of your adventure, you will be presented with scenarios that will lay the foundation of the pedagogical concepts that make up GOBLIN. In other words, engaging with the narrative of GOBLIN during each session will set the context of the material you are studying as a participant.
Intertwined with the story of GOBLIN is a tabletop role-playing game that uses D20 dice to drive the narrative and teach the pedagogical concepts of this training. As a part of this game, you are free to choose a character to play as you progress through GOBLIN. This character will be engaged in turn based combat during each session of this training. The more you participate in GOBLIN the more you will engage with the educational content and the stronger your character will become.
The bulk of time for every session will be spent in discussion. During this time, you will have the opportunity to contribute your thoughts on the story, game, and pedagogical concepts of the week. Additionally, there will be discussion opportunities tied to the assignments for each week. Together, engaging in discussion is meant to develop each topic of GOBLIN to equip participants with learning opportunities and professional development.
In between each session, there will be readings, videos, and other opportunities to engage with the material of GOBLIN. The more you engage with the content, the stronger your character will become.
For instance, Game-Based Learning will be covered during the fourth session of GOBLIN. To develop this topic, an assortment of materials will be assigned prior to the training. Then, during the session, you will experience a narrative arc and monster encounter that will reinforce the application of this pedagogy. Finally, discussion will be utilized to tie everything together. Between readings, videos, projects, experiences, and discussion the topic of Game-Based Learning will be introduced and explored.
A typical session is comprised of leading the three different components of GOBLIN.
At the start of each session, there is a portion of the GOBLIN story that must be read before starting into the GOBLIN game. This narrative component is meant to provide context for the pedagogical content and monster encounter for the week.
Each week’s encounter has been designed to introduce the educational topics of the week. During this time, you will need to lead the GOBLIN game and play against the participants as the foes they face. You are in complete control of all encounters. If it appears that the participants are not able to defeat the foes of the week, you can have a foe retreat early, in fear, to decrease the difficulty. Conversely, you can increase the difficulty of an encounter by adding more foes to the battle or attempting to defeat stronger participant characters first, etc. This game and the story will require 30-45 minutes to complete each week.
The most important part of each session is the discussion. This part follows the GOBLIN story and game and is intended to correlate these experiences with the professional development content of the session. Specifically, this time is used to develop the pedagogical concepts of the session in accordance with the story, game, and assigned readings, videos, etc. This time is crucial since participants will likely be experiencing new pedagogical concepts and methodologies for the first time. It is your job as a facilitator to direct the discussion toward developing the topic. The discussion will require 45-60 minutes to complete each week.
For instance, the second session of GOBLIN is about Team-Based Learning. At the start of the session, read through the provided narrative, then start the GOBLIN encounter for the week. During this time, the foundation for team-based learning will start being established. At the conclusion of the encounter, transition into the discussion about participants’ experiences in different roles to vanquish the foes of the week. Connecting these experiences as a representation of what students face in the classroom should illustrate and introduce participants to the topic. Additionally, bringing in the concepts from the reading, video, and other GOBLIN assignments will help develop the discussion. These elements of GOBLIN are intended to connect participants to research based concepts and helpful applications for their own classrooms.