The GOBLIN training experience

I hate video games. So taking the GOBLIN training puts me a long way outside my comfort zone. I am one of the main authors of a teaching game about Galileo Galilei. During that process I worked with people who built ‘Call of Duty 3’ and ‘Lord of the Rings: The Fall of Isengard’. So Read more about The GOBLIN training experience[…]

A general idea for scaffolding

One of the big benefits from GOBLIN training is that it gives you names for things you were already doing, but didn’t have a label for, like ‘scaffolding’. In my course on the Cold War, I originally designed a ‘General Knowledge Quiz’ to weed out unprepared students. The test asked for well known names and Read more about A general idea for scaffolding[…]

Scaffolding: From Candy Land to Calculus

I’m currently teaching my 4-year old daughter, Evie, to play board games. Before we get to chess or Scrabble or even Sorry, we’re starting off with some really simple games that can demonstrate for her how games work. Candy Land is mind-numbingly simple and a great starting point for her. Players race down a string […]

Goblin as OER

While the thought of gamifying an entire class or even elements of a class will be daunting for many, GOBLIN also includes more universal and applicable concepts.  Well designed games introduce game mechanics and then increase the difficulty of tasks to encourage mastery of those mechanics.  They encourage team work, challenging players to combine the […]

A Brief History of GOBLIN Faculty Development

The idea for GOBLIN originates from over a year ago when I was thinking about faculty and staff trainings that I wanted to develop. At the time, I was looking to create professional development material around the idea: “What do games have to teach us about learning?” After finishing up development on similar projects, Mobile Blogging & … Continue reading A Brief History of GOBLIN Faculty Development

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure … Continue reading Announcing GOBLIN: goblin.keeganslw.net
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