Failure Rates in Game Tone and Instructional Design

This week’s material for the Goblin teaching workshop has been on “overcoming failure.”  I was not able to attend the workshop in person this week but will focus on the video material and my general reactions to issues related to failure rates for…

Collaborative Games for the Less Than Enthusiastic Team Learner

I have been thinking a lot about implementing a team element to the third unit of my Comp I classes this semester, and I am feeling excited about it, but I am also feeling a little uncomfortable and hesitant. As a student, I never enjoyed doing group work or projects. It wasn’t so much the Read more about Collaborative Games for the Less Than Enthusiastic Team Learner[…]

How can we create a culture of failure

I have a lot of thoughts about failure.. and how if if I take one point off a 5 pt assignment in a 300 pt class, I have a student at my door. How do we create a culture of failure? can we throw out grades all together. I think the grades work against us. Read more about How can we create a culture of failure[…]

How do I get them to fail

How does one design opportunities for failure in a classroom? I use the verb design quite deliberately because facing the challenge of a GNE ED course in which few people have a strong desire to take it because of perceived course content, setting students up for failure will cause me to fail, an experience few Read more about How do I get them to fail[…]

Overcoming Failure

I’ve been thinking a lot about failure lately. I’ve implemented Specifications Grading in Intro to Hispanic Literary Texts, Spanish Conversation, and Composition in Spanish courses over the past two semesters, with mostly positive results. The basic idea is that assignments have very clear requirements, are graded pass/fail, and that failure is mitigated through tokens students […]

The GOBLIN learning experience

In the second week of training we thrashed away at a new set of monsters, and began to learn about our Active and Passive skills. The simulation brought out the importance of learning o t h e r team member’s skills. Also strategy was decided by consensus, with good results. I wonder how these translate Read more about The GOBLIN learning experience[…]

My life as a Berserker (cont.).

I was slightly appalled (codeswitch warning: the last phrase is British English) by the examples of allegedly successful teamwork in the first paragraph of the ‘Team Learning Overview’. Both examples are from all male or sex segregated games. Really, people, this has got to go. Educators in 21st century universities have NOTHING positive to learn Read more about My life as a Berserker (cont.).[…]

Team Learning: A Halo 2 Clan Story

My first experiences of online multiplayer gaming were dominated by Halo 2. This Xbox title was the most popular game of its time in my social circles. In fact, every single one of my friends either owned or played this game at some point during high school. My favorite aspects of Halo 2 were the teams and communities that … Continue reading Team Learning: A Halo 2 Clan Story
css.php